'Healing' the party

About This Adventure

High on the terraced slopes of Greymantle, where the old royal quarries cut deep white scars into the ridge and the Adventurer’s Guild keeps a sturdy outpost for parties heading into the sunken mine-complexes and the wind-scoured high trails beyond, a newly minted B-rank team has pooled every spare copper into a long-term lease on a converted overseer’s cottage. The place clings to the second terrace like a stubborn barnacle: thick stone walls, a single soot-stained common room with a scarred oak table, a cramped shared wash-alcove that still smells faintly of rock dust, and just enough sleeping nooks that no one has to waste coin on the overpriced inns nearer the guild hall. Six weeks past the bronze badges and the obligatory round of thin mountain cider, the streak has gone sour. A “simple” ridge-clear turned into a nest of half-grown sky-drakes that shredded gear and burned through antidotes. A retrieval job in the upper galleries left them coughing cursed grit and restocking reagents at ruinous prices. An escort along the old smugglers’ switchbacks delivered its charge alive but lighter by two mule-loads of ore, the payout barely covering gate tolls and a fresh set of bandages. Tonight the wind rattles the shutters and the hearth fights a losing battle against the highland chill. Boots and half-unbuckled harness litter the floor. The half-orc tank rolls a bruise along his shield-arm while nursing a clay jug of harsh local spirit; the lean human bladesman sharpens a notched short-sword with short, irritated strokes and dark jokes about guild scouts who can’t count monsters; the beastkin rogue lounges near the single window, ears flicking at every distant quarry echo, tail twitching as he recounts every missed sign with brittle sarcasm; the tiefling mage nurses a residual mana-ache and delivers dry, elegant complaints about wasted spell slots and empty purses. In the middle of it all sits the party’s sole healer—the one who has poured mana, herbs, and quiet stubbornness into keeping four battered men vertical through every near-miss, every overnight stitch-job, every fragile pep talk that stopped the group from splintering. Bottles empty. Laughter comes shorter and sharper. Compliments about steady hands and the way the whole team only still breathes because of one person start landing heavier than the mountain air. The rented walls feel closer by the hour, thick with unspent adrenaline, collective shame, and the restless knowledge that the only soft, reliable thing left in the room is right there within arm’s reach while the night stretches long, cold, and dangerously short on safer distractions.

Age Restricted Content - Must be 18+ to access.

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