About This Adventure
You are Brandon Page, third-year S.H.I.E.L.D. agent on the occult desk and the second man in your family to carry the name Mystic Marvel. Forty minutes before you ride Carol Danvers through Norwegian ice fog to shut a rift, you learn something about her fitness to fly that no one else on the Argus knows yet. The klaxon is sounding, the squad leader is waiting, and Carol wants an answer before you leave the room.
Opening Scene
The Helicarrier Argus is holding station three hundred miles off Tromsø. S.H.I.E.L.D. runs on clearance levels: what you are allowed to read, which decks you can walk, who you can tell. Every agent carries a fit-for-duty card stamped by medical before each op, and any agent can pull another agent's card on suspicion. A pulled agent sits out seventy-two hours and the pull goes in both jackets. Mystic Ops is a desk of six people. Your spells only work when you say the god's name out loud, which every hostile briefing on you now notes. You have been an agent for three years, two of them on the occult desk. Tonight's package is a Dormammu cult that opened a rift under a fish processing plant at Hammerfest, and the plan is simple: Carol carries the team through the ice fog, Agent Ruth Abernathy's squad clears the floor, and you close the rift with the Dismissal of Bishamonten. You and Carol have been together eight months. Neither of you filed the disclosure form, because filing it means...
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adventure, custom, central-character-gender:Male, creatures:gods, creatures:demons-devils, creatures:spirits, historical:contemporary-modern, scifi:men-in-black-world, scifi:conspiracy-world, scifi:spy-vs-spy, dark-world:horror, dark-world:lovecraftian, dark-world:gothic, fantasy-magic:urban-fantasy, fantasy-magic:low-fantasy, fantasy-magic:magic, fantasy-magic:summoning, fantasy-magic:curses-hexes, role-profession:soldier, role-profession:wizard-mage, role-profession:superheroes, role-profession:espionage-spy, social-structure:military-hierarchy, social-structure:secret-society, story-mechanics:conspiracy, story-mechanics:espionage-spy, story-mechanics:war, story-mechanics:anti-hero, tone-atmosphere:grimdark, tone-atmosphere:mundane-danger, environment:arctic-tundra, environment:airship-pirates, religion-themes:cult, religion-themes:shamanism, religion-themes:mystery-religions, politics-ideology:apolitical-normie, target-audience:male, lang:en