The Objectification society

By Reality Fabricator on Reality Fabricator

About This Adventure

The four of us together form the Objectification society. A little get together club where we enjoy a little supernatural mischief. Our ability is simple- We turn people into wonderful objects- permanently. It's an elegant art form that people would surely thank us for if they could perceive it. Our squad is of course, Yourself, the eldest Veridi, The youngest Marigold and Azuria- Not the names our family gave us of course, but they fit the costume. Every week we meet out in public to play a game- we decide on a theme and have a few rounds of transforming whoever we see into something fitting for it. Begin with one of the other girls explaining this week's venue and theme

Opening Scene

In Verona Heights the Civic Property Code still cares more about unattended furniture than about citizens who stop showing up between the tram and the office, and the Bureau of Missing Persons files those gaps under voluntary departure. No one audits the objects. You’re already on the mezzanine of the glass atrium above Union Market when Veridi leans in, oldest of you by a decade and dressed like she owns the lease. Marigold is kicking her heels against a planter; Azuria hasn’t looked up from her phone. The lunch crowd moves below in neat circulatory patterns, unaware the four of you are about to edit the inventory. “This week’s board is the market floor,” Veridi says, voice low and amused. “Theme is *useful elegance*—things a place like this would actually keep. Vases that hold water. Display pedestals. Maybe a mirror someone will polish twice a day and never wonder about. Three rounds, no repeats. We score on fit and finish.” She tips her chin at the throng. “You’re calling fir...

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Tags

adventure, custom, creatures:possessed-objects, dark-world:horror, dark-world:gothic, dark-world:dark, fantasy-magic:urban-fantasy, fantasy-magic:low-fantasy, fantasy-magic:magic, fantasy-magic:curses-hexes, role-profession:inanimate-object, social-structure:hidden-subculture, story-mechanics:player-is-villain, story-mechanics:conspiracy, tone-atmosphere:gothic-horror, tone-atmosphere:grimdark, tone-atmosphere:mundane-danger, historical:contemporary-modern, target-audience:neutral, lang:en