About This Adventure
You are Nhanne, a horned girl raised by four sisters of Shelyn in a stone hall under the snow of Coerthas, packed to leave for Gridania in the morning. An Ishgardian Inquisitor has arrived with a denunciation and a deadline, and a young lord of House Fortemps has just shut himself into the paint store with you and a surcoat that could save your life if you are willing to wear a lie.
Opening Scene
The Coerthas Central Highlands have been under snow since the Calamity five years ago, and Ishgard holds them. The Holy See is at war with the dragons of Dravania and has been for a thousand years. The Inquisition may name anyone a heretic on suspicion of dragon-blood, and heretics burn in the Tribunal square. House Fortemps holds Camp Dragonhead and the road beneath it. The Rosary of Shelyn, four sisters in a stone hall at the foot of that road, is tolerated because the sisters mend Fortemps banners and painted the chapel ceiling for nothing. You were left on the Rosary's step nineteen winters ago. Mother Ysolde raised you on psalms, watercolour and the glaive, and told anyone who asked that your horns were a gift the goddess had not explained yet. Your bag is packed. Tomorrow the fur trader Nedrec's wagon leaves for Gridania and you have a seat on it. This morning Inquisitor Hauduin Verlaine rode in with four Temple Knights and a written denunciation. He has stood in the courtyard...
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adventure, custom, central-character-gender:Female, creatures:dragons, creatures:gods, creatures:beastfolk, historical:medieval, fantasy-magic:high-fantasy, fantasy-magic:fantasy-classic, fantasy-magic:magic, role-profession:knight, role-profession:soldier, role-profession:healer-cleric, social-structure:nobility, social-structure:monarchy, social-structure:theocracy, social-structure:military-hierarchy, social-structure:house-system, social-structure:high-society, story-mechanics:fish-out-of-water, story-mechanics:conspiracy, story-mechanics:war, story-mechanics:crusade, story-mechanics:adventure-exploration, story-mechanics:hidden-identity, story-mechanics:pretend-fill-role, tone-atmosphere:grimdark, tone-atmosphere:tragedy, tone-atmosphere:gothic-horror, tone-atmosphere:mundane-danger, environment:mountains, environment:arctic-tundra, environment:ruined-civilization, religion-themes:catholicism, religion-themes:heresy-apostasy, religion-themes:religious-conflict, religion-themes:religious-fundamentalism, politics-ideology:religious-zealot, target-audience:neutral, lang:en