About This Adventure
You are the spellblade captain of a hunted adventuring party, standing at last in Greywatch, the tomb-hall on the Ashenreach moors where your outlawed order buried its dead and its fifth Ember. Four Embers ride in lead wraps on your back, a shield-man lies under the Howling Spire behind you, and the crypt opens only at moonrise, only to a verse spoken and a cut made in the same breath. The moon clears the ridge in a quarter candle, your lorekeeper holds the verse, and you have just been given a reason to doubt what she will say when you cut.
Opening Scene
Greywatch stands on the Ashenreach moors, the last hall of the Order of the Moonsteel. After the Mage War the crown outlawed blade-channeling and declared Greywatch a tomb, because tombs are sanctuary and a crown sentry may record who enters but cannot arrest inside. Anyone entered into the Register of the Unbound loses the sword hand at the wrist on first conviction. The crypt under the hall opens once a month at moonrise, and only to a spoken verse and a blade-cut across the seal-stone made in the same breath. You have carried four Embers eight hundred miles and buried a shield-man under the Howling Spire to reach this hall. The fifth Ember was never lost. It is sealed beneath your own order's dead, and the crypt wants a verse and a cut together. Ilsabet Marrow has been your lorekeeper for two years and is the only living person who knows the verse. Two nights ago at Coldharrow your shade, Pell Dunhollow, followed her from the fire and watched her give a crown post-rider the road,...
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adventure, custom, central-character-gender:Female, fantasy-magic:high-fantasy, fantasy-magic:fantasy-classic, fantasy-magic:magic, fantasy-magic:blood-magic, fantasy-magic:necromancy, fantasy-magic:curses-hexes, creatures:undead, creatures:spirits, creatures:ghosts, historical:medieval, dark-world:gothic, dark-world:horror, dark-world:dark, tone-atmosphere:grimdark, tone-atmosphere:gothic-horror, tone-atmosphere:tragedy, tone-atmosphere:mundane-danger, environment:ruined-civilization, environment:underground, environment:dungeons, role-profession:knight, role-profession:soldier, role-profession:wizard-mage, role-profession:adventurer-guild, social-structure:military-hierarchy, social-structure:guild-system, social-structure:theocracy, social-structure:monarchy, social-structure:criminal-underworld, social-structure:resistance-underground, story-mechanics:adventure-exploration, story-mechanics:conspiracy, story-mechanics:heist, story-mechanics:anti-hero, story-mechanics:hidden-identity, story-mechanics:survival-game, religion-themes:ancestor-worship, religion-themes:heresy-apostasy, religion-themes:religious-conflict, religion-themes:shamanism, religion-themes:cult, target-audience:neutral, lang:en