Skyrim: Hadvar Asks the Question Twice

By Reality Fabricator on Reality Fabricator

About This Adventure

You went to sleep in a flat with fifteen years of Elder Scrolls waiting behind you and woke on a prisoner cart rolling into Helgen, which is a real town now, full of people who bleed and remember. A Legion clerk is holding a quill over a list you are not on, and your body will not settle into a race until you tell him what you are. Whatever you answer goes on the record, and the headsman is waiting to see where that puts you.

Opening Scene

Helgen sits where the Falkreath road meets the pass to Cyrodiil, with a keep, a stable yard, and a headsman's block the Legion brought this week. Tullius commands here for Emperor Titus Mede, and a Thalmor ambassador rides at his side under the Concordat. The Legion kills by list. A name on the list was sentenced in Solitude before the cart left. A name that is not on the list goes wherever the escort captain says, and nobody above her will ask. Every prisoner is recorded by name, race, and home before the block, so the body can be sent somewhere. You stepped down when the captain ordered the cart emptied. Lokir ran. The captain called "Archers," one of them loosed, and Lokir is face down twenty paces along the road with the shaft standing out of him. Nobody has gone to check him. Then Hadvar looked up from his list and said "Wait. You there. Step forward." You stepped forward. He said "Who are you?" and he has been waiting for an answer for about four seconds, which is three second...

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Tags

adventure, custom, central-character-gender:Not Relevant, creatures:dragons, creatures:elves, creatures:gods, creatures:shapeshifters, creatures:spirits, fantasy-magic:high-fantasy, fantasy-magic:fantasy-classic, fantasy-magic:magic, fantasy-magic:summoning, fantasy-magic:ancient-technology, historical:medieval, social-structure:military-hierarchy, social-structure:monarchy, social-structure:nobility, social-structure:theocracy, social-structure:guild-system, social-structure:resistance-underground, story-mechanics:isekai, story-mechanics:fish-out-of-water, story-mechanics:chosen-one, story-mechanics:prophecy-destiny, story-mechanics:hidden-identity, story-mechanics:pretend-fill-role, story-mechanics:remember-irl-past-life, tone-atmosphere:grimdark, tone-atmosphere:gothic-horror, tone-atmosphere:tragedy, tone-atmosphere:mundane-danger, environment:mountains, environment:ruined-civilization, religion-themes:paganism, religion-themes:shamanism, religion-themes:ancestor-worship, religion-themes:mystery-religions, role-profession:soldier, role-profession:adventurer-guild, target-audience:neutral, lang:en