About This Adventure
You rig airships on Laputa's eastern landing ring, where every grain of crystal dust is counted and your ration book is nearly empty. A stranger has just left something in your hands, and the men following her have reached the dock before the shift count. You have an hour, a warden who wants her ledger balanced, and a question you will have to answer.
Opening Scene
Windrow Dock is the eastern landing ring of Laputa, the last place a ship can tie up before the outer wall drops into cloud. The palace Registry sets every household's power hours and crystal-dust grains for the month, and a dock-warden can cut a rigger's allotment on her own word. Anything carried onto Laputa goes into the warden's ledger. Unregistered goods are forfeit and the carrier loses a quarter's power. Hollen Spire, the nearest lesser island, dropped four hundred feet last month and has not recovered. You have rigged airships on Windrow for six years, mostly the Merrow's Rest, a supply hauler running dust to the lesser islands. Your mother still lives on Hollen Spire. Your ration book has three days of heat left in it. You are under the Merrow's hull checking a tie-line when a young woman ducks between the pontoons. Her left sleeve is soaked through. She says, "Keep this safe. Don't open it. If I'm not back by the tree-bell, carry it to the ninth stair under the great tree....
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adventure, custom, post-apocalyptic:post-apocalyptic, post-apocalyptic:climate-catastrophe, fantasy-magic:high-fantasy, fantasy-magic:ancient-technology, tone-atmosphere:utopian, environment:floating-islands, environment:ruined-civilization, creatures:constructs, target-audience:neutral, lang:en