About This Adventure
You are Ghishild Summers, a sellsword the guilds turned down, four days into your first paid contract riding front on a refugee caravan out of Camp Drybone. A vision has shown you what the caravan master did two nights ago in the desert, and a lay brother who found you on the ground has begged you to keep it to yourself. The wagons roll at first light, a child is asleep under your cloak, and the man with the lantern is asking whether you ride.
Opening Scene
Camp Drybone is a graveyard town in eastern Thanalan, run out of the Church of Saint Adama Landama by lay brothers who bury Ul'dah's dead for a fee. Caravans stage here before the road to the Burning Wall. The Amalj'aa raid that road and take living captives to Ifrit, who burns their minds into his service. The Immortal Flames kill the tempered on sight, no trial, and anyone who accuses another of dealing with the beastmen answers for it herself if the accusation fails. You took this contract because the guilds would not take you and the man in the uniform once said a Seed's first duty is the mission, not the pay. Ostwyn Rusk hired you at the Quicksand for twelve gil a day to ride front on a caravan of thirty Ala Mhigan refugees bound for the mines. You have worn his colors four days. Tonight you were sharpening on the church steps when the pain took you behind the eyes and you saw him, two nights back, at a fire in the Sagolii, giving an Amalj'aa a count of heads. Brother Osric ...
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adventure, custom, central-character-gender:Female, fantasy-magic:magic, fantasy-magic:elemental-magic, creatures:beastfolk, creatures:demons-devils, creatures:elementals, creatures:gods, creatures:monsters, creatures:spirits, environment:desert, environment:ruined-civilization, social-structure:guild-system, social-structure:theocracy, social-structure:mercenary, social-structure:criminal-underworld, social-structure:resistance-underground, role-profession:soldier, role-profession:merchant-trader, role-profession:healer-cleric, role-profession:adventurer-guild, role-profession:working-class, story-mechanics:conspiracy, story-mechanics:anti-hero, story-mechanics:survival-game, story-mechanics:hidden-identity, story-mechanics:fish-out-of-water, tone-atmosphere:grimdark, tone-atmosphere:dystopian, tone-atmosphere:tragedy, tone-atmosphere:mundane-danger, religion-themes:shamanism, religion-themes:ancestor-worship, religion-themes:heresy-apostasy, religion-themes:religious-conflict, religion-themes:religious-mysticism, historical:medieval, target-audience:neutral, lang:en