About This Adventure
You must decide what to do with a warm brass pendant that pulls toward a buried Steam machine while the Corps already posts claim notices in your town. You sit at the oak counter in Dunbridge’s registry hall while clerk Torven stamps the final release on your uncle’s crate. The brass pendant lies on top of the folded coat, no stone in it, only a worn seal of interlocking gears. Heat seeps into your palm the moment you close your fingers. Outside the window, Steam Corps sergeants nail fresh notices to the market posts. Their walking fortress is still two days south, but the detail arrived at dawn and already claims every relic within a day’s ride. The pendant tugs north, toward the scrub above the old quarry. Torven watches your hand. “You listing that as personal effects, or do I mark it for the Corps before they come inside?”
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central-character-gender:Not Relevant, fantasy-magic:steampunk, fantasy-magic:constructs, fantasy-magic:ancient-technology, historical:industrial-revolution, scifi:mecha-robots, dark-world:gothic, dark-world:horror, tone-atmosphere:grimdark, tone-atmosphere:mundane-danger, environment:ruined-civilization, environment:underground, social-structure:military-hierarchy, social-structure:bureaucracy-world, social-structure:merchant-republic, role-profession:merchant-trader, role-profession:working-class, story-mechanics:conspiracy, story-mechanics:adventure-exploration, story-mechanics:heist, story-mechanics:survival-game, creatures:constructs, creatures:possessed-objects, target-audience:neutral, lang:en