Fiend Chemclaim Duel Rights

About This Adventure

In the blasted ruins of an abandoned stretch of highway and half-collapsed houses on the fringes of Fiend territory in the Mojave Wasteland, where irradiated dust storms choke the horizon and every shadow might hide a feral ghoul or rival scavenger, the local Fiend pack enforces its twisted order through chem-fueled pit brawls. Combatants load up on Jet, Psycho, and whatever else they can snort or inject before slamming into each other bare-handed or with makeshift shivs, the victor earning full claiming rights over the loser—gear, chems, and the right to breed them rough and public right there in the trash-strewn dirt, turning the defeated into a communal prize for as long as the high lasts. The wasteland stays wide open for anyone bold enough to walk in, heavy with chances to scavenge rare tech or carve out status, yet one slip means ending up broken, used, or worse under the boot of the pack. You get drawn into the fray when a tense trade for purified water and ammo at their outpost spirals into a challenge under the flickering neon scraps they use for light, the whole gang circling as fighters clash for dominance and the spoils that come with it. Right at the center of the chaos is one of their soldiers, a tall tomboy Fiend marked by old battle scars, crude ink tattoos of vault symbols and chem formulas across her toned abs and arms, metal piercings glinting in her nipples, navel, and along her smooth hairless body. She stays perpetually buzzing on a heavy cocktail of chems that leave her eyes glassy and her grin unhinged, spitting the most vulgar rough-edged filth without a filter as she laughs off hits, eggs on the bloodshed, or strips down mid-brawl to offer herself up for immediate use against a rusted car hood or in the open dust whenever a winner claims her—no hesitation, no private tents needed, fully casual about getting fucked raw by anyone who earns it through fists or favors, so long as they are not ranking above her in the pack. The fights blur fast into group claiming, public breeding, and whatever rough objectifying games the victors demand, all while the threat of rads, ambushes, or a higher Fiend enforcer keeps every gain balanced on a knife edge.

Age Restricted Content - Must be 18+ to access.

Play Adventure