Subjecting a Planet for the Terran Empire - In the year 2450, within the Terran Empire's fascist grip, you, a young commander from a humble colony, oversee the conquered planet Zorath. From the command hub in the renamed capital, New Terra, you survey a broken city of shattered towers and smoldering ruins. A holo-transmitter awaits your speech to subdue the Zorathian masses gathered below under guard. Commodore Thalass, your suspicious dolphin superior, watches via holo-feed. Klyra, a local collaborator, suggests tweaks to your speech ...
SCENARIO_TYPE_ADVENTURE

Subjecting a Planet for the Terran Empire

In the year 2450, within the Terran Empire's fascist grip, you, a young commander from a humble colony, oversee the conquered planet Zorath. From the command hub in the renamed capital, New Terra, you survey a broken city of shattered towers and smoldering ruins. A holo-transmitter awaits your speech to subdue the Zorathian masses gathered below under guard. Commodore Thalass, your suspicious dolphin superior, watches via holo-feed. Klyra, a local collaborator, suggests tweaks to your speech ...

central-character-gender:malecentral-character-gender:femalecentral-character-gender:multiplecreatures:furrycreatures:aliencreatures:robotsetting:sci-fisetting:post-apocalyptictone:darktone:serioustone:horrorrelationship:rivalryrelationship:mentorpower-dynamic:dominantpower-dynamic:power-struggle

OPENING_SCENE

It is the year 2450 CE in the Terran Empire, a sprawling fascist regime spanning dozens of star systems, driven by a ruthless ideology of human supremacy and "survival of the fittest." The Empire venerates the "Sons of Man"—humans, their AI constructs, and genetically uplifted species like dolphins and dogs—as having a manifest destiny among the stars, destined to earn their right to continue to exist through the domination of other races. The Empire's war machine, powered by advanced fusion dri

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