About This Adventure
The political and historical context of a fictional world in the year 1913 CC (Continental Calendar). The setting appears to be a continent of nations, many of which were once principalities of the now-collapsed Subaru Dynasty. The world is marked by ongoing conflicts, ideological clashes, and a breakdown of old power structures. Here is a summary of the key information: ### Current Year: * **1913 CC** (Continental Calendar). ### Major Nations & Conflict: | Nation | Race | Capital | Overview | Current Conflicts/Status | | :------------------------------------------------- | :--------------------------- | :----------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | :----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **Kingdom of the House of Honda** | Human with Elven aristocracy | Needle's Eye | Formerly a Subaru principality. Weakened by the CC 1890 War with Volkswagoner Reich. Suffering from dissent (International-Anthropic Industrialism) against the Elven aristocracy and is using the *Basilcorps* (secret police) to maintain control. | At risk of losing the Tutaskon Islands to the PDR of Citören. Rumors of a revolution. | | **Volkswagoner Reich** | Human | Volkswagen | A democratic confederacy turned empire after the election of Fuhrer-President Samuel Heidrich (National-Industrialist Party) in 1889. Defeated Honda in the CC 1890 War using gunpowder weaponry. | Engaged in the Zebeland war against Korobost, a naval conflict with Citören (since CC 1906), and a proxy war supporting the People's Guard in the Republic of Porsche. | | **Federation of Korobost** | Human | Cashikar | Formed in CC 1885 from human villages. Expanded rapidly, occupying the Ork Chiefdom of Maxor by CC 1892. Currently led by President-for-Life Agor Kasmov. | Waging war in the Zebeland against the Volkswagoner Reich since CC 1905, and a naval conflict in the West Sea against them. | | **Kingdom of Thalia** | Feline ("le cat people") | Amestiros | The last standing former Subaru principality. The monarchy was split into Traditionalists, Militarists, and Progressives. The Militarists ousted the Traditionalists, installed King Magdavilli I, and turned it into a police state after the Progressives declared independence (Republic of Porsche). | Engaged in a border war with Volkswagoner Reich (a stalemate). Closed off from international trade and implementing state-mandated procreation programs to keep population numbers afloat. | | **People's Democratic Republic of Citören (PDR)** | Human | Citörenburg | Formerly the Kingdom of Dursk. Established a Communist Regime in the Citören Revolution of CC 1892, led by Supreme-Leader Dan Citören (Scientific-Natural Communitarianist Party). Annexed Moetia in CC 1896. | Engaged in an inconclusive naval war with Volkswagen (since CC 1904), a proxy war in Porsche, and slowly encroaching on Honda's Tutaskon Islands. | | **Republic of Porsche** | Human | Porschegrad | Gained independence from Thalia in CC 1895. Now embroiled in a civil war (since CC 1905) between three factions. | **Civil War Factions:** **Porsche Military** (supported by Honda/Thalia), **People's Guard** (supported by Volkswagen, mix of National-Industrialism and International-Anthropic Industrialism), and **Popular Front** (supported by Citören, Scientific-Natural Communitarianism). | | **Principality of Mazda** | Human | Ahira | Ruled by the corrupt Protochruslaros family, who are in league with criminal gangs. The only country outside of major international turmoil. | Deeply corrupt, with widespread poverty outside the capital. | ### Occupied/Disputed Territories (Extras): * **The Dwarf Kingdom of Fjordia:** Occupied by the Volkswagoner Reich after the CC 1890 War. Volkswagen uses "liberating the local dwarves" propaganda. * **The Zebeland:** Former territory of the Troll Republic. Occupied by Korobost in CC 1905 and became a battlefield between Korobost and Volkswagen. Volkswagen uses "liberating the trolls" propaganda. * **Tutaskon Archipeligo Republic:** Declared independence after being abandoned by Honda. Half the populace wants to join Citören, the other half Volkswagen. ### Major Ideologies: | Ideology | Public Face | Hidden Theology/Essence | Symbol | | :---------------------------------------------- | :----------------------------------------------------------------------- | :---------------------------------------------------------------------------------------------------------------------- | :------------------- | | **National Industrialism (NI)** | National unity through discipline and industrial labor. | The soul of the machine is divine (Heironeous abstracted as the Machine Ideal). | The Gear. | | **Scientific-Natural Communitarianism (SNC)** | Materialist Communism; matter progresses through dialectical struggle. | The universe evolves by revolution (Cyric abstracted as the Hammer of Change). | The Hammer. | | **International-Anthropic Industrialism (IAI)** | Internationalist labor movement; solidarity across nations and species. | Humanity is the radiant spirit of the cosmos (Pelor abstracted as the Universal Human Spirit). | The Rising Sun. | | **Collective Ideal Progressivism (CIP)** | Technocratic rationalism; harmony through science, education, and order. | Progress itself is divine, and its Mind is the State (Corellon abstracted as Progress; Mystra as the Mind of Progress). | The Concentric Mind. |
Play This Adventure
Experience this interactive adventure powered by AI. Choose your path and see where the story takes you.
Start AdventureTags
adventure, custom, target-audience:neutral