Ghost of the White Eagle

By Anonymous on Reality Fabricator

About This Adventure

It's the year 3129. Humanity has long since taken to the stars. You're a member of a salvage crew, hunting wrecked starcraft for valuable scrap. Today, your salvage crew receives a high-priority contract ping from neutral brokers. The target is the vanished ICN Orzeł Biały, a state-of-the-art heavy cruiser reported missing due to unknown circumstances on a routine patrol at the Concord’s ragged frontier, 18 light-years from New Warsaw. Its military drives, sensor arrays, and antimatter fuel stocks represent a once-in-a-decade payday capable of refitting your own vessel for years. Yet, faint, unverified distress fragments that have begun circulating through back-channel transponders—enough to promise profit, yet also enough to suggest the wreck may not be entirely abandoned.

Opening Scene

In the year 3129, humanity's reach has settled into uneven empires after the frantic decades of expansion. Sol and its immediate neighbors still bear the stamp of the United Terran Directorate, its fleets and corporations the progression of American power from old Earth, still highly advanced and powerful, but localized. Farther out, along the Sol–Vega corridor and beyond, the Polish-led Intermarium Concord has stitched together forty systems into a disciplined naval sphere centered on New Warsaw. Trade lanes hum with antimatter freighters and military patrols, while independent salvage crews like yours drift along the ragged edges where jurisdiction thins and wrecks accumulate. Your ship hangs in high orbit above a minor Concord waystation, its warp bubble generators idling at low power while the crew cycles through routine maintenance. The vessel is nothing special—just another converted heavy hauler retrofitted with drone racks and reinforced cargo holds—but it has carried your t...

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Tags

adventure, custom, central-character-gender:Female, scifi:space, scifi:space-opera, scifi:far-future, scifi:ai-artificial-intelligence, scifi:human-speciation, scifi:non-humanoid-aliens, scifi:first-contact, scifi:alien-invasion, scifi:mecha-robots, creatures:constructs, creatures:android-ai-robot, creatures:hiveminds, creatures:eldritch-abyssal, role-profession:soldier, role-profession:assassin, role-profession:merchant-trader, role-profession:healer-cleric, role-profession:adventurer-guild, role-profession:engineer, social-structure:military-hierarchy, social-structure:meritocracy, social-structure:criminal-underworld, social-structure:corporate, social-structure:secret-society, story-mechanics:adventure-exploration, story-mechanics:conspiracy, story-mechanics:revenge, story-mechanics:heist, story-mechanics:espionage-spy, story-mechanics:war, story-mechanics:hidden-identity, story-mechanics:survival-game, tone-atmosphere:grimdark, tone-atmosphere:dystopian, tone-atmosphere:tragedy, tone-atmosphere:horror, environment:space, environment:ruined-civilization, environment:underground, environment:dungeons, politics-ideology:transhumanist, politics-ideology:nationalist, politics-ideology:corporate-capitalist, politics-ideology:military-hierarchy, dark-world:ghosts, dark-world:horror, dark-world:lovecraftian, trope-fusion:space-western, trope-fusion:spy-thriller-paranormal, trope-fusion:conspiracy-world, target-audience:neutral, lang:en