I Woke Up as the Villain at the Magic School
SCENARIO_TYPE_ADVENTURE

I Woke Up as the Villain at the Magic School

You awaken in a dark, opulent room at a magic school, surrounded by obsidian decor, velvet drapes, and eerie crystal lights. The air carries hints of spiced wine and metal. A mirror reveals your new identity: a sharp-featured, aristocratic villain with a serpent crest on your coat. A rune-carved mirror speaks, addressing you as Heir of House Nareth, bound by contract. Disoriented and without memories, you must navigate this powerful, unfamiliar life while hiding your true self to avoid expulsion from the body.

central-character-gender:malesetting:fantasytone:darktone:serioustone:horrorpower-dynamic:dominantpower-dynamic:power-strugglerelationship:rivalryrelationship:family

OPENING_SCENE

You wake in a stranger's life. You're in a room too dark and too rich, filled with obsidian fixtures, velvet drapes, and floating crystal lights that flicker like predatory eyes. The smell is a mix of spiced wine, old parchment, and something faintly metallic. The kind of room that says: Power lives here—and it knows it. You don’t know the name of the person you’ve become, but the clues are unmistakable. The angular, aristocratic face in the mirror. The cold, noble sneer that settles automatical

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