A secret human program tears a hole between realities and something reaches back. Four contractors—scientist, medic, supervisor and an obsessed volunteer—are exposed to an alien resonance; two others (a smuggler and a contract operative) join after the escape. Fleeing the ruined Lazarus Outpost in safepods, they land on the half-terraform world Lowreach and agree to meet at a ruined refueling shack called Garron’s Spire. Their comms bring them together — and ED-X, the Aegis Directorate’s Extramundane Programs Division, wants every witness dead. The party must survive the first ambush, piece together shards of corrupted logs, a strange alloy fragment and biological residue, then follow scattered, ambiguous clues to a buried history: humans already touched that other universe once and brought back something that accelerated human technology. The truth is dangerous, the artifact is not inert, and what looks like salvation may be the seed of invasion. Tone: cosmic dread plus noir conspiracy and desperate survival; players must earn the truth and decide whether to seal, weaponize, or betray it.
Alarms scream; emergency lights strobe red. The chamber at Lazarus buckles—metal snaps, instruments go wild—and a black, oily arc of space yawns for a heartbeat before the station shudders. Four safepods eject amid chaos. Read-aloud: “Your pod spat you out over an icy plain of Lowreach. Static coughs on the emergency channel; one by one beacons blink into life. The sky is a bruise. Wind carries a scent like wet iron and ozone. You agree on one place to meet: Garron’s Spire, east entrance. Minute