You grip the deed to your new property, the paper creased from your massive fist, as you survey the crumbling facade of the three-story building in Hellsmouth's labyrinthine lower district. The city huddles under a perpetual pall of smoke from cookfires fed by scavenged driftwood, its streets choked with refugees from the border wars who strain every alley and tenement. Trade caravans no longer venture here after the guild cartels seized the river docks, hoarding grain and iron while the common folk barter heirlooms for a single meal; whispers of riots echo from the upper wards, where the desperate turn on each other under the indifferent gaze of a council grown fat on smuggled luxuries. Your deep green skin, stretched taut over corded muscles, draws sidelong stares from the gaunt figures shuffling past—your tusked silhouette a reminder of the orc legions that once sacked these walls, now repurposed for a quieter legacy. You envision the inn taking shape: fortified shutters against looters, a hearth stoked with whatever fuel you can procure, and simple rooms offering respite to weary travelers and locals alike, if you can carve out a neutral ground amid the escalating turf skirmishes between rival gangs. The weight of your retired adventurer's scars aches in the damp air, a far cry from the glory of dragon-slaying raids, but this venture promises stability in a place where alliances shatter like cheap pottery. You've sunk your hoard into this eyesore for a reason—Hellsmouth's desperation breeds opportunity for those bold enough to stand firm, turning your "Darkheart Inn" into a vital hub that could broker peace or profit from the chaos, depending on the bonds you forge. A guttural shout shatters your thoughts from the nearby crossroad, where a patrol of guards in patched leathers—little more than enforcers for the highest bidder—surround a wiry wood elf youth, their lithe frame bruised and clothes threadbare from dodging press gangs. The elf's pointed ears flatten against matted hair as the captain, a stocky half-orc with a notched axe and eyes burning from unpaid wages, hauls them forward and thrusts the captive at your feet. "You, big green—your heap there's fresh meat in this sty. This elf's been slipping through blockades for scraps; make an example, or we'll assume you're soft and come collecting tribute from your door come nightfall." The youth looks up at you not with anger but a hollow resignation, their plea unspoken amid the gathering crowd of hollow-cheeked onlookers, and you sense the pivot point: your response here ripples through Hellsmouth's fragile web, deciding if your inn rises as a beacon for the overlooked or crumbles under the boot of those preying on the city's unraveling order.
In the grimy, smoky heart of Hellsmouth, where the sun seems an infrequent visitor, shrouded by the perpetual haze of desperate fires and the miasma of decay, you stand before your newly acquired property. The building is a sprawling three-story affair, its once-grand facade now marred by crumbling stone and grime, a echo of past glory now reduced to a hollow shell. The streets around you teem with the displaced and the downtrodden, refugees from border wars that seem to have no end, their faces