Cursed Heir's Demonic Ascendancy - You jolt awake in a chamber of flickering torchlight and echoing whispers, your skull throbbing as echoes of a former life crash through your thoughts—a ordinary desk job cut short by a fatal stumble down rain-slicked stairs, only to reform in this new vessel of flesh and shadow. A shimmering violet interface blooms in your vision like a forbidden spell: [Reincarnated Soul Detected. Alignment: Villainous Heir (Demonic Pact Active). Level 1. Core Stats: Vitality 10, Arcane Mastery 18, Deception 14, Sin Affinity 25/100. Active Quest: Enroll in Arcane Spire and awaken your infernal lineage.] The room reeks of incense and brimstone, walls lined with tapestries depicting noble demons clashing against angelic hosts, and a heavy signet ring—bearing the fractured crest of House Draven—rests on your finger. Aetherveil, this realm of high fantasy, thrums with ancient rivalries: elven archmagi channeling ley lines into cataclysmic storms, orcish warlords tempered by dwarven runes, and human nobility weaving webs of alliance and betrayal across gilded courts, all while the Nether Realms spew demons that tempt mortals with promises of power, their battles etching karma into the souls of the reincarnated.
SCENARIO_TYPE_ADVENTURE

Cursed Heir's Demonic Ascendancy

You jolt awake in a chamber of flickering torchlight and echoing whispers, your skull throbbing as echoes of a former life crash through your thoughts—a ordinary desk job cut short by a fatal stumble down rain-slicked stairs, only to reform in this new vessel of flesh and shadow. A shimmering violet interface blooms in your vision like a forbidden spell: [Reincarnated Soul Detected. Alignment: Villainous Heir (Demonic Pact Active). Level 1. Core Stats: Vitality 10, Arcane Mastery 18, Deception 14, Sin Affinity 25/100. Active Quest: Enroll in Arcane Spire and awaken your infernal lineage.] The room reeks of incense and brimstone, walls lined with tapestries depicting noble demons clashing against angelic hosts, and a heavy signet ring—bearing the fractured crest of House Draven—rests on your finger. Aetherveil, this realm of high fantasy, thrums with ancient rivalries: elven archmagi channeling ley lines into cataclysmic storms, orcish warlords tempered by dwarven runes, and human nobility weaving webs of alliance and betrayal across gilded courts, all while the Nether Realms spew demons that tempt mortals with promises of power, their battles etching karma into the souls of the reincarnated.

OPENING_SCENE

You jolt awake on a bed of silken sheets stained with faint runes that pulse like dying embers, the air thick with the acrid tang of incense and brimstone. Torchlight flickers across vaulted stone ceilings, casting elongated shadows that seem to writhe with a life of their own. Your head throbs as fragmented memories assault you: the mundane grind of spreadsheets and coffee stains from your old life, shattered by a treacherous slip on rain-slicked stairs. But death was no end—only a gateway. A s

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