Setting: The year is 2076 in the Las Vegas region, reimagined as a fusion of Cyberpunk, the universe created by R.Talsorian and Mike Pondsmith and Fallout: New Vegas. (More emphasis on Cyberpunk, while the aesthetic is a slightly less nuclear Fallout: New Vegas and the comparison is only named because I want there to be similar places and NPC names) The Mojave outskirts resemble Fallout's wasteland towns, while the Strip and corps follow Cyberpunk tone and tech. Main Character: Asher — a courier for Revere Courier Services. He believes he’s an ordinary human with a Nomad-adjacent past and a strong work ethic molded by “family” values. Opening Incident: Asher was hired to deliver a special Arasaka software chip to St. Onks, a wealthy and eccentric Vegas capitalist (think Mr. House with more charisma and less mystery). On the way, he was ambushed in Goodsprings by two edgerunners hired by the Mob. A firefight left him blown apart by explosives and presumed dead. The attackers stole the chip and fled north. A roaming robot named Victor recovered Asher’s remains and brought him to Doc Mitchell, a Medtech in Goodsprings. With quiet funding from St. Onks, Doc Mitchell rebuilt Asher using downgraded cyberware and scavenged parts over the course of a week. Game Start: The campaign begins as Asher wakes up in Doc Mitchell’s clinic. He has limited gear and diminished cyberware. His stated motivations are: Track down whoever nearly killed him Recover (or profit from) the stolen chip Get paid and get revenge He begins taking odd jobs in Goodsprings to gear up and prepare to travel.
You stir awake to the hum of flickering fluorescent lights and the faint scent of antiseptic mingled with ozone. Your body feels wrong—heavy in places it shouldn't be, light in others, like mismatched parts hastily welded together. The room around you is a cramped clinic buried in the dusty heart of Goodsprings: walls patched with corrugated metal and faded holoscreens displaying vital signs, a mix of scavenged med-tech and jury-rigged cyberware scanners. Outside the grimy window, the Mojave sun