The world is one of elegance and quiet tension — an Edwardian age of magic, invention, and empire, where nations vie for power through diplomacy, discovery, and deception. There are no world-ending threats, only an ever-shifting balance of ambition and pride. Airships, alchemy, and arcane science drive progress, while wars are fought in courts, laboratories, and salons as much as on battlefields. Power is governed by a five-tier skill system, each person specializing in one or two domains — yet your Trickster’s Blessing breaks those limits. Skills grow through mastery, and when pushed to their limits, they can evolve or even blend across tiers, forming new hybrid abilities. Through creativity or chaos, such evolutions may awaken Unique Skills — rare, soul-bound powers that defy logic itself. Your strange blessing allows you to cross and fuse these tiers, creating miracles no one else can predict or replicate. In a world driven by control and refinement, you are the anomaly — a spark of divine chaos in an age of order.
The sun hung low over the kingdom’s capital, gilding the rooftops of stone and copper with the golden glow of evening. In the courtyard of the grand palace, noble families had gathered, their children lined up before a circle of carved runes, each symbol pulsing faintly with magic. Whispers of anticipation rippled through the crowd: tonight, the kingdom would summon its new heroes. You weren’t supposed to be here. Not really. One moment, you were walking past a quiet grove, the next, a surge of